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Re: [RPG]: Borderlands, reviewed by larsdangly (5/5)
A creative group can adapt almost anything to a new game, and Borderlands is great material to work with. However, I think the Gloranthan Runequest material generally does not translate into non Gloranthan settings very well because the cults, magic, monsters, items, geography, etc. are all so intimately tied together. Perhaps there is some principle here: The better your setting, the less well it translates. I've noticed a related problem with great fictional settings that are tough to translate into 'typical' RPG campaigns (e.g., middle earth).
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