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Originally Posted by Solly Brown
Yeah second that, presumably there is a relationship.
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Sure, but it likely isn't what you're looking for.
The words define a role, much as they do in fiction or theatre. The words are
not part of the resolution mechanic other than providing a clear and concise portrait of what characters can and cannot reasonably do. For example, if your character is described as a 'master computer hacker', the host likely won't have you pull from the tower for a computer hacking attempt. On the other hand, if your character is described as 'computer illiterate', the host may have you pull multiple times for a computer hacking attempt. In short, the words are pure, unadulterated, description.
The concept is so different than what most roleplaying games offer many people have a really hard time grasping it. Such is also the case with other games that employ similar methods of character definition (e.g., Formless*, Nobilis 1e, etc) . To create a character, you simply
describe them. This is who your character is. It's identical to the process that authors, playwrites, and screenwriters use to create characters. The words define who your character is and what they're capable of in terms of language, not numbers.