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Originally Posted by generalpf
You're dead-on with your comment on replayability. After a few games, I started feeling like each game was the same as the last. There are two strategies to use: blitzkrieg and slow control. Each has its merits and may not be viable based on what the other players are doing.
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The core strategies are the same as any other set collecting card game and centre around hand management, probability control and control of game rhythms. Your extremes of blitz and slow build are endoints on one of the scales there, not the whole set. There are many points inbetween those endpoints as well as scalars for board versus tile influence and hand capability versus board presence. A simple example from three games ago here: On the third to last turn of the game I built an 18 tile coral in the colour the supposed leader/winner of the game had carefully locked down to 3/4 dominance, on the second to last turn I ate that coral and built a 13 tile coral in the colour the other contending player had locked down to 2/4 dominances. Up until that point I'd been dawdling, letting the other players build and mess about on the board, and almost entirely concentrating on controlling their play through the draft pool while building up my before-the-shield tile stashes. No slow build, no blitzkreig, just patience, prediction and timing.