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Originally Posted by Menchi
Thanks.
Firstly, nothing in the book actually fleshes out or supports the shades of gray that the game wants to have. The associations, the seraphim write-ups go to the point of suggesting something but then go back to the old black and white approach.
The point I was making about no focus relates to the game as a whole. It wants to be shades of gray an then in its antagonist chapter it waffles on about only one villain and even the history chapter presents a very black and white, two-sided war.
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Wow. You
REALLY didn't get the point of the game at all. There is NOT just a single villain of the setting. Indeed, everyone, including the heroes, have some element of the villain in them. The point of game is getting beyond those impulses to Enlightenment, which is a hard road that not everyone will succeed on. The Qliphonim and the Fallen Seraphim are clearly presented in the text as being not firmly on either side (though for the moment they fight on
relatively the same side as the Host, they don't like it and are itching to jump away at any moment). Even the Heavenly Host doesn't really like what they're fighting for and are likely to fracture under a lot of pressure.
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Much like Witchcraft did, the core book failed in presenting any of the complexity that the game aspires to. Instead where Witchcraft came across as everything thrown in and hinted at being connected, Armageddon has everything connected but is kind of confused about how it should all relate to a game.
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Perhaps I'm misunderstanding you, but you appear to be saying that
because it's Unisystem, it fails. Apparently it doesn't actually matter WHAT direction the game takes, the fact that Carella wrote it is bad enough.
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Which leads me to the lack of GM support - the GM chapter kind of cops out and says "they war!" It doesn't really present anything particularly more complex than that.
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The last two chapters are for the GM and run from pg 312 - 343. Of thos pages, exactly 1 paragraph gives a straight battle scenario as a thematic campaign option. You've apparently missed the other story options, plot directions and concept discussions.
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The lack of focus comes from the fact that the fiction and first half of the book say something different to what is presented in the second half of the book.
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Apparently, you've confused much of the information that is intended to be public and that which is intended NOT to be public. Perhaps you could identify specifically which areas you had difficulty with, and we could help you sort the issues out.
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A common classic unisystem flaw.
Conan
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I don't see any point at which the setting and GM guidance connect to your alleged "unisystem flaw." Indeed, even IF I agreed on it's existence, it doesn't appear to be a flaw inherent to the game system.
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