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Originally Posted by DannyK
Thanks for the review. I like the visual and thematic influences you mention very much; how good a job does the book do of making these actually playable?
And seriously, WTF? Why no Storytelling chapter? Some of these chapters have been useless (Lunars), but some were great, such as the Sidereal and Abyssal ones. It's genuinely weird that there would be room for three different scenarios, but not for generally useful advice for ST's.
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The invasion scenarios took up 100 pages, the second crunch chapter took up maybe 30 pages. The invasion scenarios were not worth quite that many pages IMO, but that's why there's no Storytelling chapter.
The art and the charmset support the visual images. But I don't think I could run a game of Alchemicals, there just isn't enough setting material here. You'd have to run an Invasion scenario, and those tend to have their own themes.