Another great review, SB!
Do attributes have any more influence over skills than they do in the game's incarnation in <b>Worlds of Wonder</b> (which is to say, not much at all, a la <b>CoC</b>)?
That's interesting about the connection to <b>Wild Cards</b>. Granted, I haven't seen the <b>Superworld</b>-only version of the game, but I imagine that campaign must have taken quite a bit of homebrewing. There are some awfully strange powers and liabilities in that setting.
