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Originally Posted by theCimmerian
It is a good review. Thanks for posting it - I may pick it up.
Questions, if you don't mind:
1. Does the game include any type of psionics or other supernatural abilities in it?
2. Does the game include Attacks of Opportunity?
3. Would you mind naming some of the base classes that were added?
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1. Yes and no. NPCs can be designed with special qualties that can work as powers ( I believe they have writeups in the back for vampires and werewolves) but only one PC origin allows such things to be taken. However, if you head over to the AEG boards, there are plenty of folks working on converting supernatural stuff from Shadowforce Archer (psionic classes) and Dark Inheritance (spellcaster classes)
2. No. Though some classes/feats do allow for what they call a final attack which is often a bonus attack due to some circumstances.
3. Advocate, Intruder, Scout, Explorer, Scientist, Slueth, Pointman, Soldier, Wheelman, Faceman, Hacker, Snoop. Note that the Intruder takes the place of 1.0's Fixer and is meant as a B&E type, the Snopp now more closely resembles the Wire from the 80's book and the Hacker is now more of the computer specialist.