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Re: [RPG]: HeroQuest, reviewed by Dan Davenport (4/5)
I must chime in and add praise to Dan. Very good review.
Now, I have played Hero Wars, and while my players liked it we were totally confused about how it should work. If I hadn't had the "rules consultant" mentioned in HW to answer questions I would never had bothered!
What I think works less than perfect is that, like Dan mentioned, it's so damn hard to actually *kill* somone! You fight and contest to your hearts delight and even though you're taking a lot of punishments you're still good for more, and after you're "defeated" all you get is -5 to all rolls and then you can start a fight again.
There's too much handwaving going on for my taste. I'd like to play a "Black Company in Glorantha" with a gang of Humaktis, and it just wont be fun without some death.
The funny thing is, after reading this review I'm seriously thinking about houseruling in some death and grit in the system to make that campaign a reality.
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