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Originally Posted by Tim Kirk
I'm glad you addressed the "D&Disms" issues, it makes me more interested in the product because I feared (due to my limited single game attempt as a player online) that the D&D take for D&Z would be too strong.
However, how easy is it to ditch the remaining D&Disms?
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Pretty easy, I'd say, depending upon what you mean in particular. You could easily remove the restrictions on Inspiration, yank the D&D races from the swords and sorcery setting, remove the class-based Qualities, and so on.