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Old 05-30-2006, 07:17 AM
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The Grey Elf The Grey Elf is offline
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Join Date: Jul 2002
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Re: [RPG]: Dungeons and Zombies, reviewed by Dan Davenport (4/5)

Quote:
Originally Posted by Tim Kirk
I'm glad you addressed the "D&Disms" issues, it makes me more interested in the product because I feared (due to my limited single game attempt as a player online) that the D&D take for D&Z would be too strong.


However, how easy is it to ditch the remaining D&Disms?
I've already discussed this with Dan, but it's interesting that he found so many things viewed through a D&D lens, as during the design, the playtesters and I really worked hard to design a fantasy supplement that went its own way. Looking back, Dan does have a very valid point about the "pulp" Deadworld feeling a bit too D&D and not quite Conan enough. But hindsight, as they say, is 20/20. I wished we'd have had the room to do a full corebook; the Unisystem fantasy things I could've done with more space, I think, would blow your mind. But for the space and format limitations we had to work with, I think we scored a pretty solid hit. Maybe not a grand slam, but definitely extra bases .

That being said, there is a mention that profession Qualities are optional; players aren't required to take one, and it's also mentioned that the racial qualities are intended as archetypical examples, not the "be all, end all."

So yeah...you should have no trouble at all removing anything you see as D&D-isms. The idea was to give an AFMBE fantasy toolkit that would allow you to create any kind of fantasy game you like.

Thanks for the review, Dan! I'm sure you know, I've been waiting for this forever, and it was very fair and balanced, as are all of your reviews.
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Jason Vey, The Grey Elf: http://www.grey-elf.com/
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Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

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