|
I've been meaning to ask...
What exactly does the Wilderlands boxed set offer that I don't get out of the Player's Guide to the Wilderlands?
I ask as, for all intents and purposes, the Player's Guide seems to lay out all of the major the setting elements, character creation guidelines, and other material that I've come to think of as 'standard fare' for RPG settings (indeed, it reads less like a simple player's guide than a self-contained setting in and of itself). I could easily envision running a lengthy campaign using only this book by itself (and possibly running multiple campaigns using this book and the City State hardcover).
I gather from reading the introduction of said product that the boxed set is aimed squarely at the GM, but it seems to imply that the only things the boxed set adds to the setting are a large number of programmed encounters, some setting secrets (i.e., meta-plot), and one or two sentence descriptions of map hexes. While that's neat and would cut down on prep time, I'm not sure that it's worth $70.
So, what (other than programmed encounters, meta-plot seeds, and some generic hex descriptions) does the boxed set provide that I don't get in the Player's Guide? Is there a setting-specific bestiary, a catalogue of major NPCs, further character creation rules, setting-specific spell lists, more in depth info on the City State, and the like? What (if any) material from the Player's Guide is reprinted in the boxed set?
|