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Old 06-05-2006, 08:59 AM
guessmyname guessmyname is offline
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Join Date: Apr 2003
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Re: [RPG]: Power of Faerūn, reviewed by Joe_G_Kushner (4/4)

Quote:
Originally Posted by capnzapp
You wrote "the game mechanics fall flat more often than not". Could you provide examples?
While I agree that the book has some goodness in it, for me the biggest downside was its reliance on outside material. The military chapter is awesome, if you have Heroes of Battle. The section on churches needs Complete Divine to really be useful, and even then it's poorly organized. The merchant chapter requires the business rules from DMG2.
There's more than enough here that I use the book regularly, but be warned: it'll make your head hurt. Why?
"The person at the top -- the queen, empress, or Grand High Sceptanar -- won the right to rule by force (though invasion and conquest, usurping the throne, murder and manipulation, or public single combat) or inherited it, usually from someone or the decendant of someone who took power by force."
Tell me you can understand that, tell me with a straight face, and you're a better liar than me.
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