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Originally Posted by Destriarch
Y'know, I now have the horrible urge to make a genuinely disturbing RPG involving demons and the like myself... so I'd like to ask this question: Do people think that there is mileage in the *concept* behind Satanis (ignoring its contemptibly bad execution) i.e. that the players take the parts of evil demons out to do naughty things for some reason? If so, what aspects do we think it ought to entail and what should it definately avoid?
Damn I hate being the world's biggest inspiration dumping ground sometimes. I have too many ideas at once!
Ash
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I think that there's the potential for an excellent game based on the idea of players taking the roles of demons. The key, I think, is to have a compelling setting for it. And that means a setting that provides a *reason* for the demons to be doing bad things beyond just "because it's fun". (That's the central reason why Satanis is so bad; the author thinks that running around and doing horrible things for no particular reason will be fun for the players.) It also means having a cosmology - which would provide a fundamental conflict, an underlying meaning, and a framework for stories.
For example, if you've read the book by Steven Brust called "To Reign in Hell", I think something like that could provide a really great basis for a game with "evil" PCs.
TRiH is a retelling of the biblical myth about the basic conflicts between God and Satan. I won't give it away, but it ends up setting up the whole conflict, complete to the point where Satan and his demons really *are* trying to destroy the world - but they have a perfectly good reason for it.