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Originally Posted by robertsconley
I am having a hard time wrapping my head around the point you are trying to make about campaign worlds.
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I don't know why, really. It's a point that gets frequently, both here and elsewhere.
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To me something like Exhalted doesn't have a campaign world defined then it is obvious that you would make your own. With whatever geography, cities, history, creatures, etc you create. But still would be Exhalted as the game itself defines it's flavor.
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And Exalted
does have a campaign setting, it's just a setting painted in very broad strokes (i.e., basic setting georgraphy, political climate, etc) as opposed to the paint-by-number approach (i.e., a pre-programmed encounter for every map hex) that you've taken with Wilderlands.
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I hope this make sense and is what you are talking about.
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It makes sense, yes, but it's not what I'm talking about
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I guess the only that I am perplexed is why buy the Player's Guide at all?
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Because it contans all of the material
necessary to run a Wilderlands campaign, without spelling out an encounter for every map hex, and thus leaving little for individual GMs to fill in themselves. It's broad strokes of abstract verus paint-by-number detail.