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Old 06-12-2006, 09:40 PM
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Olivier.Legrand Olivier.Legrand is offline
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Re: [RPG]: Squadron UK, reviewed by Olivier.Legrand (3/5)

Quote:
Originally Posted by Eric E.
The question I didn't see answered is, If I already own Golden Heroes (I do), is there any reason for me to purchase this game? SqUK sounds like it is the original game, just renamed. What reason do I have to purchase this aside from supporting the game?
Yes, it's still the same game at, say, 90%. But there ARE a few differences between SqUK and the original GH rules. Here are the most obvious ones I've found :

- Several subtables for determining superpowers (Force Field types, Cybernetics etc) have been replaced by lists of possible choices (which is better IMHO)

- Health powers are now divided between 'major' and 'minor' ones : 'major' powers (those which can directly affect all combat situations, ie fast recovery and regeneration) cost 1 power roll , while minor powers (all the others) are available by pairs (ie each grade of Health = 1 major power or 2 minor powers); the advantageous background Immortal also grants you a single free minor health power

- Reactions can now have several grades (a modification which I really did not find necessary or very 'convincing' - but you can easily ignore it)

- the specific Field Manipulation types presented in GH are now replaced with a much more general set of guidelines

- the Strength power still gives you 1d10+10 extra Strength points at grade 1 but each subsequent grade now gives only 1d6+6 (which is probably a good thing)

- Skills are now distinguished between 'major' ones and 'minor' ones - just like health powers (ie 1 power roll = 1 major skill or 2 minor skills, major skills being the ones which can directly affect combat : Gymnastics, Stealth and Hide in Shadows - as I noted in the review, I was not convinced by this, especially since there are only 3 major skills, all of which could have been treated as powers in their own right - and as in GH I still don't see the point of distinguishing Gymnastics and Agility 1)

- Upgrading powers cost 1 power roll to go from grade 1 to grade 2, then 2 power rolls from g2 tp g3 and so on. Now to be honest I don't remember if this was already the case in GH - I seemed to recall that it used a simple 1 power roll = 1 extra grade, but I may be mistaken (perhaps I misinterpreted the GH rules back in the 80s)

- A few things have disappeared, like the Position of Power advantageous background and the 'bounty hunter' option.

There are probably a few other alterations and minor changes here and there. SqUK also includes many brief "designer's comments" scattered over the rules.
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