Quote:
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Originally Posted by Rob Doupe
The Wilderlands most emphatically does not provide a by-the-book setting all spelled out for a DM. What it presents is thousands of encounter ideas sketched out in a sentence or two, that the DM can flesh out, expand on, or link together.
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Okay, well... first it
was thousands of pre-programmed encounters for every map hex, then it wasn't, now it
is again. It seems that it magically becomes whatever the consumer is looking for. Good salemanship, but as a former salesman, I know this game
