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Old 06-15-2006, 12:40 PM
Wyvern76 Wyvern76 is offline
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Join Date: Jul 2005
Posts: 306
Re: [RPG]: Call of Cthulhu d20, reviewed by Tomb's Grave (5/5)

Now that I've caught up on the *rest* of the posts...

Quote:
Originally Posted by jcfiala
In d20 CoC, there is only one way for a character to defend himself with as he grows more experienced - and that is hit points
Whatever happened to AC/Defense? I noticed in your example the d20 character seems to get hit automatically each round; not very realistic, especially if he's using total defense (which, as xenongames points out, is the d20 equivalent of Dodging).

Btw, the average roll of 6d6 is 21, not 23. OTOH, I can't help wondering how you'd permananently lose 6 points of Con in 6 levels in d20.

Quote:
Originally Posted by Stingray
Again, my problem is not people playing D20, its: Why is there D20 in the first place? (Economic reasons of course.)
Well, duh. Can you imagine a software company taking this attitude: "Why should we make a version for PCs when our Mac version works perfectly well? If people are too narrow-minded to buy Macs, that's their loss. We don't want that kind of people using our software anyway."

It's the leap from "d20 CoC exists primarily for economic reasons" to "d20 CoC is inferior to BRP and only narrow-minded people play it" that bothers me.

Wyvern
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