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Old 06-16-2006, 01:00 PM
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grandmaster_cain grandmaster_cain is offline
Grand Master of Run-Fu
 
Join Date: Apr 2005
Location: Tir Tairngire
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Re: [RPG]: Shadowrun: On The Run, reviewed by grandmaster_cain (3/3)

It's not so much the shadowy plot thing that made me crazy, it was the fact that it all boiled down to the "Vampiric power play" plot. It'd be like saying the power behind the scenes was really Drizzt. It wouldn't matter if it was Drizzt the cyberzombie, packing a set of monoswords, with a lot of other references (and believe me, if AH says there's a reference to it, there is!) we've still got a plotline based on the drow.

Some things just don't belong in a Shadowrun module. I'll happily leave the vampiric plots to World of Darkness. Shadowrun's got no shortage of antagonists, for it's into it really should have focused on something unique to itself. It doesn't matter if it's a "Shadowrun elder vampire", it'd be just the same if it was a "Shadowrun Drow"* or a set of "Shadowrun Power Armor". They're elements that are wholly unnecesary and more than a little contradictory for the Shadowrun world.


(*) And yes, I'm more than aware of the "dark ones". They're not drow, they're muppets with a goth fetish.
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Last edited by grandmaster_cain; 06-16-2006 at 01:02 PM..
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