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Old 06-20-2006, 01:12 PM
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Munchezuma Munchezuma is offline
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Join Date: Oct 2005
Location: Bellefonte, PA
Posts: 62
Re: [RPG]: Call of Cthulhu d20, reviewed by Tomb's Grave (5/5)

Quote:
Originally Posted by Wyvern76
I suggested fixing it with a feat, but everyone seems to have ignored me.

Wyvern
I didn't ignore your comment. I just didn't post about it. Until now.

On one level, I think the feat solution could work, but I think it could be a bit too restrictive. Would you want to burn two feats so you could jack up two complementary skills?

I might house rule a bit bigger - drop (or greatly expand) the skill caps, and give more points. However, this could erode what many view as a strength of d20 - ability score tie-ins would be minimized. That +4 you get for your high wisdom is huge when ranks are capped at level+3,4, or 5. But open it up to level+8 or 12, or 18 and that exceptionally high ability score is almost meaningless (from a skill improvment perspective).
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