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Re: [RPG]: True20 Adventure Roleplaying, reviewed by C.W.Richeson (4/4)
I'm not aware of anyone making the claim that the book only supports fantasy. The book supports fantasy better than any other type of play, and the material for other eras of play feels incomplete. I suspect the True20 book is meant to be combined with some sort of additional setting book to make it really work.
I don't consider lack of support for starship combat to be a boon to the science fiction setting. Indeed, with four star systems and FTL travel I would think that there are many opportunities for starship combat here. I also agree that endless amounts of Sci Fi equipment is boring. How about 20 items? How about 10 setting specific items just to add to the setting's flavor?
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