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Re: [RPG]: Capes, reviewed by Praetorian (4/4)
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Originally Posted by TonyLB
Now you can get people to do that one of two ways. One way is to say "You have to do this. It's your responsibility, whether it gets you anything or not." It's the classic selfless-GM syndrome, which I'm not real fond of. The other way is to say "Hey, you don't have to do this, but if you do then you get candy (or sex, or Story Tokens, or whatever incentive applies)." That's the approach that Capes takes, and it works wonders.
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So...what about Capes, but with Story Tokens replaced with sexual favors? Hmmmmm...
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