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Originally Posted by Cynthia Celeste Miller
Well, that's sheerly an issue of opinion.
As far as I'm concerned, the problem with your analogy is that New Coke tasted worse than the original, whereas New Shadowrun tastes infinitely better than its respective original.
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Cynthia! Love Cartoon Action Hour, BTW.
I can't exactly agree with HB on the game itself, but
infinitely stretches the truth a bit, I think. It's more accessible and easier to work with in combat, but magic still has the same issues as in 3rd Edition and the Matrix chapter might as well be Sanskrit, no better than they explain it and Matrix-associated gear (mainly just what's necessary to do what, which is rather necessary in a game like this). And I have to admit I miss the dice pools... brilliant mechanic in their time and excellent even today. It's better on the basic system level, but worse on certain details.
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Originally Posted by cartoonlad
Does the adventure really require a decker/hacker/technomancer character or does it require some sort of Matrix legwork? One thing that I've seen between older versions of Shadowrun and SR4 is that in SR4, the Matrix seems to be a lot more open to non-Matrix specialists. Several players I've gamed with didn't realize that they, the non-Matrix specialist, could actually look things up in the Matrix. (Granted, they won't be breaking into Aztechnology's datahub, but still.)
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This was doable in every other edition of Shadowrun, just not so easily as it seems to be now. All that was necessary was a datajack, a cheap cyberdeck, and Computer skill, which anyone could get without a lot of trouble. There just wasn't the cultural bias that you
had to be online to be anybody. Though again, these weekend hackers wouldn't be breaking into any datahubs. For that, you'd need a Decker just as much as in the new edition.