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Old 06-30-2006, 09:46 AM
Tim Gray Tim Gray is offline
Master of Albion
 
Join Date: Jan 2002
Location: Mercia
Posts: 5,297
Re: [RPG]: True20 Adventure Roleplaying, reviewed by Leroy Van Camp III (3/3)

I skipped straight to the conclusion *lazy smiley* and just thought I'd comment on this.


Quote:
I also do not expect to see much support for True20, either. Because True20 is a d20 System game, that means you can use other d20 resources, but with the changes to the base d20 system implemented in True20, conversions may end up being difficult.

What I think True20 needs is a 2.0. Drop the settings, add more guidelines and rules for other genres, rework the power system to be more flexible, and then start releasing genre supplements: True20 Magic, True20 Fantasy, True20 Future, and so on. I really want a d20-based universal system with extensive support, and so far True20 seems like the best choice to be modified into such a beast.
You might not realise, but there are about 4 support products out already, some of which address genre specifics.

Also, the book you've seen is 2.0. Or 1.5, or 2.5... The first version was in Blue Rose, then it got adapted as a standalone PDF ruleset, then that got tweaked and cleaned up and prettified quite a bit to make the print edition.


Additionally: if the classes bother you, just make everyone an Expert with open access to feats.
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