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Old 06-30-2006, 10:22 AM
mrouleau mrouleau is offline
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Join Date: Jun 2006
Posts: 26
Adventures vs. "Story Hooks"

"The downside here is that these adventures take up a significant portion of the book, which may cause some potential buyers to question the books value to them."

I've always thought one of the appeals of HW books is that it provides a complete campaign and adventures "out of the box."

Heck, even in college all those years ago, the rpgs we used to play was heavily dependent on whether or not there were pre-packaged adventures we could use, and my free time has only gone down since then.

I think one of the great shames of the industry is the padding of rulebooks with "story hooks" or "adventure ideas" instead of an actual adventure. Does anyone find these useful? I don't. I'm quite capable of thinking up plots for an adventure, thank you very much. What I lack is the time to handle all the fiddly bits: stats, encounter descriptions, etc.
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