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Old 06-30-2006, 05:36 PM
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Malacoda Malacoda is offline
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Join Date: Apr 2004
Location: Boise, ID
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Re: [RPG]: True20 Adventure Roleplaying, reviewed by Leroy Van Camp III (3/3)

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Originally Posted by Tim Gray
You might not realise, but there are about 4 support products out already, some of which address genre specifics.
I did realize that, but none of them are quite what I have in mind when I think of genre support. One is a bestiary, one is only on cybernetics, and one is fantasy archetypes. That last one might have more support for fantasy than I think, but I doubt it is what I am looking for. But, you are right, there is some support, and it doesn't hurt to mention it.

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Also, the book you've seen is 2.0. Or 1.5, or 2.5... The first version was in Blue Rose, then it got adapted as a standalone PDF ruleset, then that got tweaked and cleaned up and prettified quite a bit to make the print edition.
Blue Rose is not True20 Adventure Roleplaying 1.0—although it might be version 1.0 of the True20 system—but I would agree that the hardback could be counted as 1.5 in light of the PDF (which I have heard of, but not seen).

Regardless, my point still stands that I would love to see a True20 revision that focuses on making the rules fit different settings, styles and genres, combined with a point-based system, which is not at all unreasonable considering the author and publisher.

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Additionally: if the classes bother you, just make everyone an Expert with open access to feats.
That does not solve my issues, really.
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