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Re: [RPG]: True20 Adventure Roleplaying, reviewed by Leroy Van Camp III (3/3)
I recently picked up a copy of True20, mostly out of curiosity, and I have to agree that the damage system is not just complex, but needlessly complex and could have been described far better to boot. There are also an awful lot of little side rules to take into account in combat in general, even with the loss of attacks of opportunity. It's far from streamlined, that's for sure. I'm not saying it's a BAD system, but it's not hugely simpler than D20.
At least the character classes are more intelligently thought out though.
Ash
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