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Re: [RPG]: True20 Adventure Roleplaying, reviewed by Leroy Van Camp III (3/3)
I think the Powers section could be useful for other roles thru a simple house-rule: Allow other classes partial access to the Powers, like 1 per level or 1 per 2 levels (to avoid stepping on the Adept's toes). Have the Powers level according to everyone's level.
I like the damage track, as it's a little more logical than Hit Points, though not much. I prefer damage based on how well you hit, rather than a separate to hit and damage roll.
I'd also prefer fewer broader skills, but the lack of point allocation makes that a lot easier to deal with.
Makes me wish I had True20 back in the days when I ran my heavily house-ruled 3E campaign. At least then there would have been a consistent play-tested rules set I could refer to, instead of my point-by-point changes. A lot of True20's deviations seem very much in line with what I was using, like Defense instead of Armor Class (scaled by level), and Armor helping to stop damage.
Good review, though, with an eye on "what I'd do with it." I always like those kinds of reviews, since gamers are going to modify the rules or mine the thing for ideas anyway.
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