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Re: [RPG]: Rippers, reviewed by C.W.Richeson (4/3)
Thanks Dan!
IIRC the setting allows for all the standard Savage Worlds fx, which includes Psionics, Magic, Weird Science, and Miracles (but I suspect not superpowers). They would all be very appropriate for the setting. Within the setting I think there's a lot of room for GM modification and it would work just fine with or without supernatural powers. Indeed, no supernatural powers would play up the importance of using Rippertech.
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