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Originally Posted by smascrns
And the big question is, other than the Tarot gymnics what is there to interest a prospective buyer? Specially if that prospective buyer is rather turned off by the said gymnics instead of attracted?
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Well, since you asked, how about
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- Well balanced mechanics
- A robust story engine
- A speedy and elegant system
- Flexibilty to cope with any fantasy world
- The ability to play anything (no class or race restrictions)
- Magic limited only by your imagination
- An entertaining and tactical combat system
- A scenario generator
- Narrative control to players
- Incentives to actually role-play
- A complete system for under seven bucks
It's not for everyone granted, if you really don't like the Tarot then you should look elsewhere, because the cards are integral to the game.
It's a bit like Everway, except with mechanics!
Cheers,
Joe J Prince