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Re: [RPG]: Empire of Satanis, reviewed by Cynthia Celeste Miller (1/2)
Y'know, when I first saw the game in it's larval form, I knew there was going to be trouble. There just seemed like a bunch of stats and purple prose, with a system that, well, was there.
I would, actually, like to play a game about fiends from beyond, but it would need more focused. It would need difficulties for entering the human dimension, starting your cult/reign of terror, and, most importantly, why these evil creatures do what they do. What do they get for harnessing human misery and corruption? How does this reflect on them in their home dimension? Do you include mechanics to reflect disgust at your actions, or is that something left for the players to dwell on after the game? How do you command obedience from your minions?
If there had at least been something like this in the game, I could have forgiven so much. As it is, I'll wait for John wick's Elfworld.
Or make my own game, a cross from what I've heard about Elfworld with Exalted's book on the Fairie folk, but make it so they feed on creating and farming horror. The more horror they consume, the more they grow, and expand the mutable awfulness of the Pandemonium they live in into our world. The more the horror grows. Lather, rinse, repeat, unless something comes along to stop the process. Each lively awfulness (the PCs) are unique, expressing their own subtle variations on what horror and awfulness really is.
Wow! In less time than it takes me to masturbate, I have the basis for a game so awful and squicky, it's ten times more satanic in the begining stages than Satanis in print form could ever hope to be! :rolleyes: What was that about groundbreaking, again?
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