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Originally Posted by Poster #15672
Thought so. Are players able to tweak the three basic characters, so that a private eye can be tweaked into a hard-digging investigative reporter, or a gaunt can be a newly-revitalized boxer with info on the mob?
And: do you think it would be easy to tweak the system to add "Sugar" or the ability to use vices, flaws, etc. to the game? Will there be a more in-depth path of magic for the hardcore warlocks in the game?
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Oh yes. The system is designed to facilitate any kind of character concept you might like in such a setting. We include Professions in character creation, which provide a basic overview and a neat ability for cops, boxers, cabbies, journalists, and any number of other careers. Characters need not take a Profession, but for folks who want a core concept to base things around, they're a good starting point.
We're pushing warlocks, gaunts, and PIs because they have The Sexy, and give the game some easily identifiable tropes, but you're certainly not limited to those concepts. You can create either of the character you mentioned, and plenty of others, without altering the rules a bit.
Magic is based on a ranking scheme, with different magical abilities ranked from 1 to 10. Dabblers will only have 1 or 2 in a particular discipline while hard core warlocks will be up around 7 or 8. It all depends on how many experience point you want ot invest in them.
We didn't include flaws — I'm not a huge fan of them, from a design perspective — but the system is extremely flexible, so you could certainly add Sugar of your ownto the system with minimal diffiulty.
Rob