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For a noir game, I would have expected magic as a metaphor for Prohibition, where the government tried to enforce an unpopular law. Instead, magic comes across as Communism during the Red Scare; warlocks can't even trust their closest friends not to turn them in when the chips are down.
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Prohibition ended before the period typically covered by Film Noir. For some of the later films, the Communist paranoia angle is appropriate, but paranoia in general seems like a good angle. As you say, even their closest friends could betray them, that feels very Noir to me.