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Old 08-14-2006, 12:58 PM
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Eclectic Wave Eclectic Wave is offline
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Join Date: May 2002
Location: My own little world... But they know me there.
Posts: 458
Re: [RPG]: Dogs in the Vineyard, reviewed by C.W.Richeson (3/4)

I had a chance to play this game at ConGames convention in Arizona. I found the mechanics very unique, and very fun. The way that the dice rolls and traits work together actually makes the players role-play, trying to get a better roll, then most other games, where dice rolls tend to "stop" the role-playing. The flow from having a religious argement with someone, and then straight into combat, and back out to role-playing is seemless and smooth. Something I have not seen in any other game system. The mechanics are just genious, and work so well with the setting and tone of the game.

The setting though... is another matter. I have some personal problems with the Morman religion (that I will not delve into) that made me uncomfortable with the game setting. I still had fun but... it put me off somewhat. The fact that it captures the setting so well, is actually a little un-nearving, making one wonder if you are playing a game or that you are in some sort of weird Morman indoctrianation program... I can see it really being a problem for some people.

On the other hand, I have never seen a game that pits the players against such hard moral choices almost all of the time. You have to consider Sin, and community well-fair, vs doing the right thing. And the game is built for the players to have to face the results of their choices, later in the game.

I found it actually very hard to get your characters killed by the way, the damage results tables are weighted heavly toward the players not getting killed, at least by normal combat. Combat vs the supernatural is probably another matter (something I didn't get to see in the demo)
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