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Re: [RPG]: Dogs in the Vineyard, reviewed by C.W.Richeson (3/4)
It can do a lot of different things, but the escalation system needs to be kept in mind. In the vast majority of Star Trek episodes the ship/station commander doesn't open up with photon torpedos to get his way. Similarly, colonists aren't phasered for their own good. Additionally, with Starfleet Command a comm channel away few situations will escalate to violence without permission.
It can run a lot of stuff, but an escalation to violence needs to be a reasonable choice in a lot of circumstances. If the characters are playing moralistic enforcers of good with no real supervising element then Dogs will do a great job.
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