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Re: [RPG]: Codex: Story Gaming for Creative People, reviewed by Robotech_Master (4/4)
Couple of things I'm curious about:
... skills are developed on the fly; when a situation comes up in play where the skill would be used, the player looks at his Blue Book entries, and other players look at the Green Book entries, to see whether the character's background and adventures give him that skill.
Hmm. I have this vision of players calling five minute time-outs to leaf through their Blue Books because they think they wrote down something applicable thirty (or was it forty?) pages ago. Is this a reasonable expectation of play, and does the text offer any suggestions to speed/side-step this process? And once you bing a skill into play, does it get added to your character's sheet permanently?
And:
Then any applicable Attribute and Skill bonuses are added to the result of a 20-sided die roll, in a simple opposed test vs. the GM.
So, do skills have values, and if so, where do they come from? The review mentiosn a pool of points for Attributes, but nothing for skills. Or are the "skill bonuses" situational?
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"Get ready for destruction, Blues! We're gonna kick your ass! We have become Death, Destroyer of Wor- oh wait, hold on. I gotta take out the trash. I'll be right back." - Red Vs. Blue Episode 40, "Visiting Old Friends"
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