Quote:
Originally Posted by Richard Parkinson
Thanks Dan,
Great review as always.
Unfortunately, all your criticisms hold true with respect to the system failures of the book. I guess that's my bias as a guy who enjoys his rules light, real light.  I am working on a second edition which incorporates a new mechanic that will hopefully address all the points you mention. Chargen will be included - although all the familiar Planet staffers will be available for quick play. A detailed combat system will also be provided (NO, you can't Dodge bullets - sorry  ). And, yes, of course, the game will boast the one and only, legendary Dan Davenport.
MY BIG HOMER MOMENT (slap hand on forehead and yell, "Doh!") - Another thing people asked for is tips on how to write stories for experience. I'm sorry I overlooked that because it was the perfect opportunity to describe the newspaper world to the layman. Rest assured, this will be rectified in Boomtown Planet - Extra Extra (or whatever the second edition is called).
I expect the second edition to available in '07. Currently, I am working on a large (and secret) RPG project that demands all my spare time.
Thanks again. 
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Ladies and gentlemen, I give you
Class Act personified.
To clarify the story-writing issue (pardon the pun), however: it wasn't so much the actual writing that had me wondering so much as the adventure structure leading to the story in the first place. You've got characters in this world filled with action and adventure... but their job isn't to save the day, just to tell what happened. I guess I'm just wondering how you'd handle the "reporters becoming part of the story" angle.
Hmmm... You know, on second thought, I guess it <b>is</b> sort of a question about the writing of the story. I've seen reporters get involved in the weird stories they're covering and save the day in shows like <b>The Night Stalker</b> and <b>The Chronicle</b>... but I don't recall ever actually seeing the stories they wrote about their experiences.