|
Re: [RPG]: Boomtown Planet, reviewed by Dan Davenport (3/2)
Quote:
Boomtown Planet uses a success-counting d6 dice pool system, with the minor twist that players must declare “odd” or “even” before every roll and only count success that come up odd or even.
Maybe you’re wondering about what defines an “average” Trait score? I’m not completely certain, and I’ll explain why in just a moment. However, I can say that the difficulty scale runs from 1-6, that lacking a Trick of the Trade means that the player can only roll one die regardless of the associated Trait, and that if an action is, for whatever reason, flat-out impossible, the player can still roll and hope for two 6s to come up.
|
Can you give a concrete example of how this works? I'm really having trouble figuring it out from your description. (And what's the difference between Endurance and Fortitude?)
Wyvern
__________________
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
- William Shakespeare, "Hamlet"
|