Quote:
Originally Posted by MadTinkerer
Except: while adversarial GMing has it's place and can be very fun for all, it's also a contrary paradigm to "Storytelling".
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I'm not sure that's necessarily true. I mean, yes, the WW definition is very much based around a collaboration between players and GM, but you can be narrativist and adversarial at the same time.
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Recent game industry work: Night Horrors: The Wicked Dead, Night Horrors: The Unbidden, Geist: the Sin-Eaters, Testament of Longinus, Mage Chronicler's Guide
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