View Single Post
 
Old 10-17-2006, 02:11 AM
Destriarch's Avatar
Destriarch Destriarch is offline
Sane Studios
 
Join Date: Apr 2005
Location: UK
Posts: 4,606
Re: [RPG]: Corporation: The Roleplaying Game, reviewed by Destriarch (3/5)

Quote:
Originally Posted by Dan Davenport View Post
Would it be too unbalancing to apply that to damage rolls as I mentioned in my initial post, do you think?
I don't think it's suggested by the rules as they stand, but as a house rule I don't think it would be overly unbalancing, excepting maybe when it comes to the severance rules which do need an eye keeping on them, especially when you take into account that most shielding doesn't protect against close combat. I don't think it's particularly necessary myself as the weapons are deadly enough. Yes, people with higher skill would then cause more damage than those with lower skill, but that's already a given since people with higher skill will hit their target more often anyway.

I'd say, use that as a house rule if it appeals to your group, but don't let it apply to rolls made to cut bits off people.

Ash
__________________
Velocity: An RPG of Loud Music, Free Running, and Sticking It to the Man
Check out the Development Blog Here!
Reply With Quote