Quote:
Originally Posted by superboi
It sounds to me like conflicts can get really drawn out if this is the case: unless a player is willing to concede, it doesn't sound like there's any kind of "one hit" takedown, since (if I've got this right) you'd need to beat your opponent's roll by 6 just to inflict a consequence, and characters can take four consequences before being taken out. That's at least four really good rolls for a takedown, potentially twice as many if you're whittling down stress boxes.
On the face of it, this seems like it would make combat drag. I'd be interested in hearing more actual play examples of how this works out.
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Keep in mind that even a mild consequence can suck hard (like "Out of Bullets") When you inflict a aspect on someone due to a consequence you get to use it once for free and then the rest of the PCs can pile on, since they all know what the aspect is. Using an aspect gives you a +2 to a roll or a re-roll, which means fighting on with consequences can mess you up. But it's also not a death spiral as your actual abilities aren't penalized.