This is about my bit, because I'm vain like that:
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Originally Posted by the review
The ill-fated NPC drives all of the events of the tale, and to a moderate extent the characters are just along for the ride. While the scenario hints that important choices are there to be made, there are few ways to really change the story. The Body Orchard encounter receives moderate detail, but seems extremely difficult and has a deus ex machina (some outside force resolves the problem) solution in order to allow the PCs to escape should they start to lose.
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Now, I'm glad you liked it.
However, just two things:
1. The characters' actions do directly affect the outcome. In fact, whether or not the character survives, dies or worse is directly up to the PCs. I'd have thought that was an important way to change the story.
2. The Body Orchard encounter does indeed have a built-in deus ex machina in case the players really screw it up. I don't see why it's a bad thing. In playtesting, the PCs (of which there were only two) got out easily, without the need for said deus ex.
As for Robin Laws' bit, the "Sceptre" section, well. I really do disagree with your assessment of it. I think that it's the single finest adventure scenario I have ever seen in a WW book, bar none. I expect to use it myself sometime.