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Re: [RPG]: Passages: Adventures Penned by Literary Giants, reviewed by Joe Sala (5/4)
Justin, in your book you say that characters must be awarded around 10 energy points per adventure. Then they can buy the following advantages:
- +1 to an attribute check of your choice, including skill checks using that attribute (2 points)
- +1 to an attribute score (2 points)
- 2 hit points, 3 if Con is 15+ (1 point)
- 1 plot point (4 points)
- 2 skill points, 3 if Int is 15+ (2 points)
So, if I am not wrong, after only one adventure I can increase Strenght in 5 points, or even better, have a +5 in ALL Intelligence checks, including the related skills. So why should I increase skills? Don't you think that players will first increase all attributes to 20 before buying something else? (Yes, I now that munchkins are not the target for Passages, but anyway...)
Maybe I am missing something, so please tell me.
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