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Old 11-28-2006, 03:36 PM
Joe Sala Joe Sala is offline
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Join Date: Nov 2006
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Re: [RPG]: Passages: Adventures Penned by Literary Giants, reviewed by Joe Sala (5/4)

Quote:
Originally Posted by Justin D. Jacobson View Post
I'm guessing the principle disconnect is in what constitutes an "adventure". My expectation is that adventures in Passages will be longer (in real terms) than what we think of as adventures in, say, Dungeons & Dragons.
What's more or less longer? How many game sessions? And what's more important: do you clearly explain this in the book?

Quote:
Originally Posted by Justin D. Jacobson View Post
Whether someone wants to get a +1 bonus in all Intelligence checks or a +2 bonus in Sabotage or a +4 bonus in Sabotage (Demolitions) is a matter of personal preference.
Yes, but since there are six Intelligence skills (or more if you count the different Knowledges), then it's much better to buy attribute check advancements: you get an effective +6 instead of a +2.
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