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Old 12-06-2006, 12:56 PM
cfarrell cfarrell is offline
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Join Date: Jul 2005
Posts: 52
Re: [Board/Tactical Game]: BattleLore, reviewed by ShannonA (5/5)

One quick thing I noticed ...

Quote:
The game also comes with two lore cups which you use for holding lore tokens. It's a convenient method to hide your count of tokens from your opponent without needing a big screen.
I think your Lore tokens are actually supposed to be public, and your opponent can ask you how many you have in your cup. I was a little surprised when I read that rule.

I'm slightly less enamored of the figures (which are all grey) and banners (both sides use the same colors). I wish the banners were a little more distinctive, perhaps using different shades of red, blue, or green, so the difference really struck you. Compared to Memoir '44, where you never have to even think about which unit belongs to whom, things can be just a touch murky in BattleLore.

I'm also not particularly taken with the generic, highly D&D-derivative world. I gather some of the Days of Wonder folks have great nostalgia for the old days of D&D, and that was part of the inspiration for the game. Personally, though, I just find it bland. I quit playing D&D and moved to Arcana Evolved to escape it.

But system-wise, I'm quite taken with it for now. I think it's done a great job of focusing the slightly unwieldy C&C:A game (deleting leaders was a good move), the rulebook is amazing, and setting aside some minor usability issues the overall presentation is fantastic. I haven't been a huge fan of the whole Command & Colors range of games in the past (probably my negative experience with Battle Cry), but C&C:A and BattleLore have really grabbed me.
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