|
Re: [Board/Tactical Game]: BattleLore, reviewed by ShannonA (5/5)
You know, while I am a big fan of Memoir '44, I hesitate to get involved with Battlelore because of Borg's card mechanics.
In M44, you can rationalize the card play as a simulation of the breakdowns in communication that occasionally plagued armies of the time. You could easily say, "Damn, my radioman was killed so I can't give them orders," and view your lack of options as a feature of the game. But in a fantasy milieu... does this comm breakdown make sense? Wouldn't there be psychics to handle this sort of thing? Or magic?
I don't know... maybe my complaint is silly. But if was playing BL and I couldn't move my left flank for most of the game because I didn't get the right cards, I think I'd be far more likely to be critical of the game than I would when the same situation occurs in M44.
Brian
__________________
Currently playing: Trail of Cthulhu
Current project: Final work on my B3 System for Delta Green
|