Quote:
Originally Posted by C.W.Richeson
It's the same concern that a lot of folk have with World of Darkness - in fact, the system is very reminiscent of World of Darkness in several respects. It's an abstract combat system for fast paced action, if you look at it as "chance of harming your enemy" instead of "chance of successfully attacking" the whole thing suddenly makes perfect sense. The Tyrannosaur may not be super graceful, but boy does it ever have a good chance of hurting your character when it tries.
You can absolutely still have clumsy but powerful attacks. Much like highly accurate but low damage attacks, the whole attack is being measured as potential to harm the other character. With a system focused on speedy resolution, such as HEX, this is just leaving the details of the attack up to the player to describe.
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Yes, but because the mechanics wash out the difference between weak-but-accurate and strong-but-clumsy, you lose the motivation for setting up such things as boulder traps for giant dinos. The system's designed to keep combats moving along, but as a result, it sacrifices the potential for desperate one-shot mega-damage attacks.