Quote:
Originally Posted by jcombos
You'll be happy to know, Dan, that I've been working on some optional rules for seperating attack and damage rolls. The Ubiquity system is very flexible, so there are lots of ways to do it, but I'm working on a way that fits the bill while without increasing the complexity of the game or slowing down combat dramatically. I think I'm onto something, but it needs more playtesting before I'm comfortable with it.
Oh, and in you're example, the big guns on the battleship are larger than the planes, so they would receive a penalty to hit -- making them less likely to damage the smaller targets.
Jeff Combos
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I knew I could count on you, Jeff.
(And

for picking apart my example.

)
Jeff, for those of you who don't know, is a very cool guy indeed. I was a player in the HEX session he ran at GenCon '05, and I knew then he had a winner.

It's amazing how well he <u>gets</u> this sort of setting.