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Re: [RPG]: The Edge of Midnight, reviewed by C.W.Richeson (3/2)
Great review Mr. Richardson, very balanced and sums up my thoughts on the product as well. You are a bit more forgiving than me withe the backstory. Honestly, I feel a great genre game is really hampered like a lodestone by the backstory. Surely, you can do away with the backstory if you want, but it seems so integral to how the setting is developed that it seems such a waste. Its especially wierd since there seems to be a finite amount of gameplay built into he setting, with the backstory creating a sort of "endpoint" that isn't really needed.
I really wish this would have been a noir setting set in a nWoD-style alternate Earth without the need for a backstory that riminds me a bit too much of SLA Industries backstory (and two SLA Industries is one too many). In fact, i would have been much happier with just a more generic noir game... no need to come up with a convoluted backstory... the genre and the game really don't need it or benefit from it.
So, if I can ever get a EoM game together, the backstory takes a flying leap. Unfortunately, at that point, other things like Warlock and Gaunts lose their luster as well.
Last edited by Praetorian; 12-26-2006 at 04:53 AM..
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