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Re: [RPG]: The Edge of Midnight, reviewed by C.W.Richeson (3/2)
It sounds like Dark City but more noir and less Kafka. That people are openly aware that magic exists and the secrets behind the magic almost gives the EoM setting a Deadlands feel (e.g. ghost rock, addiction to ghost rock, etc.) I can easily imagine a Savage Worlds version of EoM that is more pulp, more over the top, and less dark.
I do like the backstory and setting, and I like how the system and classes are connected to the setting. The magic schools sound straightforward enough.
In the end, though, the cost is too prohibitive for what I'd be getting.
Thanks for the comprehensive review. I've been curious about this one for a while now.
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