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Re: [RPG]: The Esoterrorists, reviewed by C.W.Richeson (2/2)
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Originally Posted by C.W.Richeson
That's right. The idea is that the game wants every investigation skill, or as close to that as possible, represented in the game.
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Wouldn't that mean the GM would feel obligated to force-fit a variety of different types of clues into every scenario to make sure that none of the players feel left out? I mean, how often are Art History or Forensic Accounting normally going to come up in a supernatural crime investigation?
Wyvern
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